ό Marked papers are candidates for paper presentations.
·
Classical
Work
Eric Chen, QuickTime
VR SIGGRAPH 95 Proceedings, pages 29-38.
McMillan & Bishop, Plenoptic Modeling
SIGGRAPH 95 Proceedings, pages 39-46.
Levoy & Hanrahan, Light Field Rendering
SIGGRAPH 96 Proceedings, pages 31-42.
Gortler et al, The
Lumigraph SIGGRAPH 96 Proceedings, pages 43-52.
όPaul Debevec et al, Modeling and Rendering Architecture from Photographs: A hybrid geometry- and image-based approach SIGGRAPH 96 Proceedings, pages 11-20.
όDebevec
& Malik, Recovering
High Dynamic Range Radiance Maps from Photographs In Proceedings of SIGGRAPH 97, pages
369-378.
Shade et al,
Layered Depth Images In Proceedings of SIGGRAPH 98, pages
231-242.
·
2D
Morphing and View Morphing
όChen & Williams, View Interpolation for Image
Synthesis SIGGRAPH 93 Proceedings.
Seitz & Dyer, View
Morphing SIGGRAPH 96 Proceedings, pages 21-30.
Horry et al, Tour
Into Picture SIGGRAPH 97 Proceedings, pages 225-233.
·
3D
Warping
Mark et al, Post-Rendering
3D Warping Proceedings of the 1997 Symposium on Interactive 3D Graphics.
όChang et al, LDI Tree SIGGRAPH 99
Proceedings, pages 291-298.
Oliveiira et al, Relief
Texture Mapping SIGGRAPH 2000 Proceedings, pages 359-368.
IBR-based Shadow Map
·
Point-Based
Rendering
Point Sampling work by Levoy & Whitted, UNC Tech Report.
Pfister et al, Surfels: surface elements
as rendering SIGGRAPH 2000 Proceedings, pages 335-342.
όZwicker et al, Surface Splatting SIGGRAPH
2001 Proceedings, pages 371-378.
όLiu
Ren et al, Object Space
EWA Surface Splatting EUROGRAPHICS 2002, Computer Graphics Forum, 21(3), 461--470, 2002.
Rusinkiewicz
et al, QSplat: a
multiresolution point rendering system for large meshes SIGGRAPH 2000
Proceedings, pages 343-352.
·
3D
Modeling & Visual Hulls
όMatusik et al, Image-Based Visual Hulls
SIGGRAPH 2001 Proceedings, pages 369-374.
όMatusik et al, Image-Based 3D Photography
using Opacity Hulls SIGGRAPH 2002 Proceedings, pages 427-437.
Rusinkiewicz
et al, Real-Time 3D Model
Acquisition
SIGGRAPH 2002 Proceedings, pages 438-446.
ό"Obtaining
3D Models With a Hand-Held Camera" by Marc Pollefeys, SG2001
Course #2.
·
Restricted
Light Field
όShum et al, Rendering with Concentric
Mosaics SIGGRAPH 99 Proceedings, pages 299-306.
όChai et al, Plenoptic Sampling
SIGGRAPH 2000 Proceedings, pages 307-318.
όAliaga & Carlbom, Plenoptic Stitching: a scalable method for reconstructing 3D interactive walk
throughs SIGGRAPH 2001 Proceedings, pages 443-450.
όBuehler et al, Unstructured
Lumigraph Rendering SIGGRAPH 2001 Proceedings, pages 425-432.
·
Surface
Light Field
όWood
et al, Surface Light Fields
for 3D Photography. Proceedings of SIGGRAPH 2000, pages 287-296,
July 2000.
Chen et al, Light
Field Mapping SIGGRAPH 2002 Proceedings, pages 447-456.
SG2001 Course #46 Surface Light
Field:
Session 2: 3D Scanning Using the Image-Based Visual Hull
Leonard McMillan
όSession
3: Acquisition of Light Field Data using Hand-Held Camera Marc Pollefeys
όSession
4: Recovering Reflectance Models of Real Scenes from Photographs Yizhou Yu
Session 5: Surface Light
Fields for 3D Photography Daniel Wood
Session 8:
Hardware-Accelerated Rendering of Surface Light Fields Radek Grzeszczuk
·
Reflectance
Modeling & Recovery (from Images)
όYu et al, Inverse Global Illumination:
Recovering Reflectance Models of Real Scenes From Photographs. Proceedings
of SIGGRAPH 99, pages 215-224, August 1999.
"Image-Based
Rendering of Diffuse, Specular and Glossy Surfaces from a Single Image"
by Samuel Boivin and Andre Gagalowicz, In Proceedings of SIGGRAPH
2001, pages 107-116.
όDebevec et al., "Acquiring the Reflectance Field
of a Human Face" In Proceedings of SIGGRAPH 2001, pages
145-156.
όMarschner et al., Image-Based
BRDF Measurement Including Human Skin Eurographics Rendering Workshop 1999.
όLensch et al., Image-Based
Reconstruction of Spatially Varying Material Rendering Techniques '01 (Proceedings of Eurographics Rendering
Workshop),,
pages 103-114.
όMatusik et al., A Data-Driven
Reflectance Model SIGGRAPH 2003.
όRen Ng et al., Triple Product Wavelet
Integrals for All-Frequency Relighting SIGGRAPH 2004.
· BTF Modeling, Synthesis, and Rendering
Kristin J Dana et al., "Reflectance and Texture of
Real-World Surfaces" In ACM
Transactions on Graphics (TOG) January 1999, Volume 18 Issue 1, pages 1-34.
όTom Malzbender et al., Polynomial Texture Maps SIGGRAPH 2001,
pages 519-528.
όXin Tong et al, Synthesis of Bidirectional Texture Functions on Arbitrary Surfaces SIGGRAPH 2002.
όL. Wang et al., View-Dependent Displacement Mapping SIGGRAPH 2003.
όYanyun Chen et al., Shell Texture Functions SIGGRAPH 2004.
όM. Vasilescu and D. Terzopoulos, TensorTextures: Multilinear Image-Based Rendering SIGGRAPH 2004.
όMuller et al, Acquisition, Synthesis, and Rendering of Bidirectional Texture Functions Eurographics 2004 State of the Art Reports, pages 69-94.
·
You
may also present any interesting paper that is related to this course.
The SIGGRAPH
proceedings of past years (alternative
links) are good places to look for ideas.