ό Marked papers are candidates for paper presentations.

·        Classical Work

Eric Chen, “QuickTime VR” SIGGRAPH 95 Proceedings, pages 29-38.

McMillan & Bishop, “Plenoptic Modeling” SIGGRAPH 95 Proceedings, pages 39-46.

Levoy & Hanrahan, “Light Field Rendering” SIGGRAPH 96 Proceedings, pages 31-42.

Gortler et al, “The Lumigraph” SIGGRAPH 96 Proceedings, pages 43-52.

όPaul Debevec et al, “Modeling and Rendering Architecture from Photographs: A hybrid geometry- and image-based approach” SIGGRAPH 96 Proceedings, pages 11-20.

όDebevec & Malik, “Recovering High Dynamic Range Radiance Maps from Photographs”  In Proceedings of SIGGRAPH 97, pages 369-378.

Shade et al, “Layered Depth Images”  In Proceedings of  SIGGRAPH 98, pages 231-242.

·        2D Morphing and View Morphing

όChen & Williams, “View Interpolation for Image Synthesis” SIGGRAPH 93 Proceedings.

Seitz & Dyer, “View Morphing” SIGGRAPH 96 Proceedings, pages 21-30. 

Horry et al, “Tour Into Picture” SIGGRAPH 97 Proceedings, pages 225-233.

·        3D Warping

Mark et al, “Post-Rendering 3D Warping” Proceedings of the 1997 Symposium on Interactive 3D Graphics.

όChang et al, “LDI Tree” SIGGRAPH 99 Proceedings, pages 291-298.

Oliveiira et al, “Relief Texture Mapping” SIGGRAPH 2000 Proceedings, pages 359-368.

IBR-based Shadow Map

·        Point-Based Rendering

Point Sampling work by Levoy & Whitted, UNC Tech Report.

Pfister et al, “Surfels: surface elements as rendering” SIGGRAPH 2000 Proceedings, pages 335-342.

όZwicker et al, “Surface Splatting” SIGGRAPH 2001 Proceedings, pages 371-378.

όLiu Ren et al, “Object Space EWA Surface Splatting” EUROGRAPHICS 2002, Computer Graphics Forum, 21(3), 461--470, 2002.

Rusinkiewicz et al, “QSplat: a multiresolution point rendering system for large meshes” SIGGRAPH 2000 Proceedings, pages 343-352.

·        3D Modeling & Visual Hulls

όMatusik et al, “Image-Based Visual Hulls” SIGGRAPH 2001 Proceedings, pages 369-374.

όMatusik et al, “Image-Based 3D Photography using Opacity Hulls” SIGGRAPH 2002 Proceedings, pages 427-437.

Rusinkiewicz et al, “Real-Time 3D Model Acquisition” SIGGRAPH 2002 Proceedings, pages 438-446.

ό"Obtaining 3D Models With a Hand-Held Camera" by Marc Pollefeys, SG2001 Course #2.

·        Restricted Light Field

όShum et al, “Rendering with Concentric Mosaics” SIGGRAPH 99 Proceedings, pages 299-306.

όChai et al, “Plenoptic Sampling” SIGGRAPH 2000 Proceedings, pages 307-318.

όAliaga & Carlbom, “Plenoptic Stitching: a scalable method for reconstructing 3D interactive walk throughs” SIGGRAPH 2001 Proceedings, pages 443-450.

όBuehler et al, “Unstructured Lumigraph Rendering” SIGGRAPH 2001 Proceedings, pages 425-432.

·        Surface Light Field

όWood et al, “Surface Light Fields for 3D Photography”. Proceedings of SIGGRAPH 2000, pages 287-296, July 2000.

Chen et al, “Light Field Mapping” SIGGRAPH 2002 Proceedings, pages 447-456.

SG2001 Course #46 “Surface Light Field”:

        Session 2: 3D Scanning Using the Image-Based Visual Hull —Leonard McMillan

        όSession 3: Acquisition of Light Field Data using Hand-Held Camera — Marc Pollefeys

        όSession 4: Recovering Reflectance Models of Real Scenes from Photographs —Yizhou Yu

        Session 5: Surface Light Fields for 3D Photography —Daniel Wood

        Session 8: Hardware-Accelerated Rendering of Surface Light Fields — Radek Grzeszczuk

·        Reflectance Modeling & Recovery (from Images)

όYu et al, “Inverse Global Illumination: Recovering Reflectance Models of Real Scenes From Photographs”. Proceedings of SIGGRAPH 99, pages 215-224, August 1999.

"Image-Based Rendering of Diffuse, Specular and Glossy Surfaces from a Single Image" by Samuel Boivin and Andre Gagalowicz,  In Proceedings of  SIGGRAPH 2001, pages 107-116.

όDebevec et al., "Acquiring the Reflectance Field of a Human Face"  In Proceedings of  SIGGRAPH 2001, pages 145-156.

όMarschner et al., “Image-Based BRDF Measurement Including Human Skin”  Eurographics Rendering Workshop 1999.

όLensch et al., “Image-Based Reconstruction of Spatially Varying Material” Rendering Techniques '01 (Proceedings of Eurographics Rendering Workshop),, pages 103-114.

όMatusik et al., “A Data-Driven Reflectance Model” SIGGRAPH 2003.

όRen Ng et al., “Triple Product Wavelet Integrals for All-Frequency Relighting” SIGGRAPH 2004.

·         BTF Modeling, Synthesis, and Rendering

Kristin J Dana et al., "Reflectance and Texture of Real-World Surfaces"  In ACM Transactions on Graphics (TOG) January 1999, Volume 18 Issue 1, pages 1-34.

όTom Malzbender et al., “Polynomial Texture Maps” SIGGRAPH 2001, pages 519-528.

όXin Tong et al, “Synthesis of Bidirectional Texture Functions on Arbitrary Surfaces” SIGGRAPH 2002.

όL. Wang et al., “View-Dependent Displacement Mapping” SIGGRAPH 2003.

όYanyun Chen et al., “Shell Texture Functions” SIGGRAPH 2004.

όM. Vasilescu and D. Terzopoulos, “TensorTextures: Multilinear Image-Based Rendering” SIGGRAPH 2004.

όMuller et al, “Acquisition, Synthesis, and Rendering of  Bidirectional Texture Functions” Eurographics 2004 State of the Art Reports, pages 69-94.

 

·        You may also present any interesting paper that is related to this course.  The SIGGRAPH proceedings of past years (alternative links) are good places to look for ideas. 


chunfa@cs.nthu.edu.tw * Last revised: 10.18.2004 05:01 PM