1994-1995 ACM International Collegiate Programming Contest
Western European Regional
Problem E - Safebreaker
We are observing someone playing the game of Mastermind. The object of
this game is to find a secret code by intelligent guess work, assisted by
some clues. In this case the secret code is a 4-digit number in the
inclusive range from 0000 to 9999, say "3321". The player makes a first
random guess, say "1223" and then, as for each of the future guesses, gets
a clue telling him how good his guess is. A clue consists of two numbers:
the number of correct digits (in this case 1: the "2" at the third
position) and the additional number of digits guessed correctly but in the
wrong place (in this case 2: the "1" and the "3"). The clue would in this
case be: "1/2".
Write a program that given a set of guesses and corresponding clues, tries
to find the secret code.
Input Specification
The first line of input specifies the number of test cases (N) your
program has to process. Each test case consists of a first line containing
the number of guesses G (0<=G<=10), and G subsequent lines
consisting of exactly 8 characters: a code of four digits, a blank, a
digit indicating the number of correct digits, a '/' and a digit
indicating the number of correct but misplaced digits.
Output Specification
For each test case, the output contains a single line saying either:
impossible if there is no code consistent with all guesses.
the secret code if there is exactly one code consistent with
all guesses.
indeterminate if there is more than one code which is consistent
with all guesses.
Sample Input
4
6
9793 0/1
2384 0/2
6264 0/1
3383 1/0
2795 0/0
0218 1/0
1
1234 4/0
1
1234 2/2
2
6428 3/0
1357 3/0
Output for the Sample Input
3411
1234
indeterminate
impossible