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Ying-Chieh Chen and Chun-Fa Chang. A
Prism-Free Method for Silhouette Rendering in Inverse Displacement Mapping. Computer Graphics Forum,
Vol.27, No.7, October 2008 (SCI) |
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Su-Ian Eugene Lei and Chun-Fa Chang. A
Particle-Guided Method for Animating Splashing Stream Water in Real Time. Poster in
Pacific Graphics (PG) 2008. |
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Ying-Jui Chen, Chun-Fa Chang, and Yi-ping Hung. High Quality Novel View Generation of Object Movies. IPPR Conference on Computer Vision, Graphics, and Image Processing (CVGIP) 2008. (IPPR學會佳作論文獎) |
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Jun-Wei Chang, Su Ian Eugene Lei, Chun-Fa
Chang, Yu-Jung Cheng. Real-time Rendering of
Splashing Stream Water. IEEE International Conference on
Intelligent Information Hiding and Multimedia Signal Processing (IIH-MSP)
2007. (EI) |
(Link) |
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Ying-Chieh Chen, Sin-Jhen Chiu, Hsiang-Ting Chen, and Chun-Fa Chang. Physically-Based Analysis
and Rendering of Bidirectional Texture Functions Data Proceedings of
International Computer Symposium (ICS) 2006. (Also submitted to JISE Special Issue on Selective Papers in ICS2006) |
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Yung-Feng Chiu and Chun-Fa Chang. Poster in ACM 2006 Symposium on Interactive 3D Graphics and Games (I3D 2006). Also to appear
in Proceedings of IEEE 2006 International Conference on Multimedia & Expo
(ICME 2006). |
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Ke-Sen Huang, Chun-Fa Chang, Yu-Yao Hsu and Shi-Nine Yang. Key
Probe: A Technique for Animation Keyframe Extraction The Visual
Computer, Volume 21, Numbers 8-10, pp.532-541. September 2005. |
(Link) |
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Chun-Fa Chang, Yung-Feng Chiu and Wei-Zhi Liao. View-Independent Object-Space
Surface Splatting Proceedings of CVGIP 2005 |
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Ying-Chieh Chen, Chun-Fa Chang, Zong-Nan Shen, Yong-Min Chen and Hong-Long Chou. Image-Based Model Acquisition
and Interactive Rendering for Building 3D Digital Archives Proceedings of 2005 International Conference on Digital Archives Technologies (ICDAT 2005). |
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Wan-Chun Ma, Sung-Hsiang Chao, Yung-Yu Chuang, Chun-Fa Chang, Bing-Yu Chen, and Ming Ouhyoung. Level-of-Detail
Representation of Bidirectional Texture Functions for Real-Time Rendering Proceedings of
ACM 2005 Symposium on Interactive 3D Graphics and Games (I3D 2005) |
(Link) |
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Real-Time Rendering of
Watercolor Effects for Virtual Environments Proceedings of
IEEE 2004 Pacific-Rim Conference on Multimedia (PCM 2004). |
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Wan-Chun Ma, Sung-Hsiang Chao, Bing-Yu Chen, Chun-Fa Chang, Ming Ouhyoung, and Tomoyuki Nishita. An Efficient
Representation of Complex Materials for Real-Time Rendering Proceedings of
ACM Symposium on Virtual Reality Software and Technology (VRST) 2004. |
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Hsiang-Ting Chen and Chun-Fa Chang. AR for
the Masses: Building a Low-Cost Portable AR System from Off-the-Shelf
Components Proceedings of ACM
VRCAI 2004. |
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Zhe-Yu Lin, Shyh-Haur Ger, Yung-Feng Chiu and Chun-Fa Chang. A Thin-Client Approach for
Porting OpenGL Applications to Pocket PC's Computer Graphics Workshop 2003. |
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Xinyi Jiang, Chun-Fa Chang, Shitang Chen, Wei-Yih Ho and I-Cheng Chang. Recovery
of Reflectance Properties for Merging Multiple 3D Scans Proceedings of IEEE Fourth Pacific-Rim Conference on Multimedia (PCM 2003). |
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Chun-Fa Chang
and Enhancing 3D Graphics on
Mobile Devices by Image-Based Rendering Proceedings of
IEEE Third Pacific-Rim Conference on Multimedia (PCM 2002). |
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Chun-Fa Chang, Gary Bishop and Anselmo Lastra. LDI Tree: A
Hierarchical Representation for Image-based Rendering Proceedings of
SIGGRAPH 99. |
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Norm P. Jouppi and Chun-Fa Chang. Z3: An
Economical Hardware Technique for High-Quality Antialiasing and Transparency Proceedings of SIGGRAPH/Eurographics Workshop on Graphics Hardware '99. (Best Paper Award) |
(Link) (Slides) |
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S. Kumar, C. Chang and D. Manocha. Scalable
Algorithms For Interactive Visualization Of Curved Surfaces Proceedings
of SuperComputing 1996. (Best Student Paper
Award) |
(HTML)
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Norm P. Jouppi and Chun-Fa Chang. United States Patent 7,064,771. Filed April 28, 1999. Issued June 20, 2006.
Norm P. Jouppi; Joel J. McCormack; Chun-Fa Chang. United States Patent 6,204,859. Filed October 15, 1997. Issued March 20, 2001.